1st Model

Human Figure Props & Sets Exhibition & Display

Hand-Sculpted Bust Artefact, combining Mayan imagery/Greek sculpture styles, moulded/casted and rendered in aged bronze paint effects - Museum Model

Face-on showing the faces symmetry and energy.

Face-on showing the faces symmetry and energy.

Rear-view showing further musculature

Rear-view showing further musculature

Bust angle-view

Bust angle-view

This is an imaginary, amalgamated artefact-style bust that I created to explore form and finish replication, moulding/casting techniques and human form sculpting.

I chose an existing sculpture that exhibits Mayan/Greek stylings as a base reference to replicate, found references online from which key measurements were taken, made a base of MDF onto which a rough, foam core, covered in foil and wire, was placed to bulk out the form.

WED clay was used for the rest of the form and details, sculpted using numerous tools/techniques, constantly ensuring accurate replication of form, while adding original aspects such as texture/details.

A two part mould of silicone was then created, with a shell of fibreglass. Fibreglass was also used for the cast.

Layers of acrylics were then applied, bronze paint was buffed with shoe-polish before the patina was finally applied as a mix of paint/plaster powder.

Based on: "Srdja Zlopogledja" (Serge, The Frowning Hero), 1908, by Ivan Meštrović.

2nd Model

Architecture & Structure Animals & Creatures Props & Sets

Replica Creature Maquette, accurate to original reference, combining traditional/digital sculpting and natural/architectural forms - Film/Entertainment Model

Head detail

Head detail

View from below

View from below

Arm and skirt detail

Arm and skirt detail

This is a 1/100 scale replica maquette of a creature from a video-game I did to explore the combining of traditionally/digitally sculpted elements, accurate reproduction from reference and of general creature effects.

After choosing this creature for its natural/architectural elements, I gathered/scaled references, used them to shape armature wire bulked with tin foil/wire and set that upon an MDF base.

Monster Clay was used for the rest of the forms/details, with sculpting/carving techniques being implemented, and finally smoothened with heat/white spirits. Notches for the 3D printed elements were also cut.

A silicone mould/plaster shell was made, cast in Fast-Cast.

The digital elements were made in Fusion360, with details added using in-game textures in NomadSculpt, ensuring accuracy. These were then resin printed to ensure each detail remained.

The elements were then airbrushed/rendered in stone/skin.

Replica of: Colossus #16 from "Shadow of the Colossus" (2005) by Team Ico.

3rd Model

Vehicles & Transport Exhibition & Display

Replica Tank Model, combining various fabrication/painting/weathering techniques to achieve a true-to-life, realistic finish - Museum Model

Tank close-up

Tank close-up

Tank rear detail

Tank rear detail

Tank side-view

Tank side-view

This is a 1/16 scale, true-to-life replica of the extinct WW1 tank "Medium Mark D" done for The Tank Museum at Bovington. Requesting a robust, strong, yet detailed model, I combined many fabricating/scratch-building/aging techniques to provide them a suitable product.

First, information and references were gathered and used to construct an accurate, scaled blueprint in Rhino3D. With this, I planned each element, how they connect, and decide what each will be made of.

The middle core was made of cut MDF stacked horizontally, hand-finished and sand sealed. Holes were then drilled to place the guns.

The sides were made of various laser-cut panels of acrylic of different design/thickness, stacked horizontally in certain order. The cupola and every wheel was also laser-cut.

The guns and tracks were modelled in SolidWorks, resin-printed, with fast-cast copies of tracks being made.

Panels/details were added with styrene/aluminium/beads.

Airbrushing/hairspray/oil paints used for finish.

Gallery

Reference and product

Reference and product

Styrene, aluminium, wire and bead scratch-building

Styrene, aluminium, wire and bead scratch-building

Cut MDF and hand-sanded angle

Cut MDF and hand-sanded angle

Negative of the silicone/fibreglass cast, showing the detail captured

Negative of the silicone/fibreglass cast, showing the detail captured

Fast-cast hand of Monster Clay original

Fast-cast hand of Monster Clay original

CAD models before/after detailing

CAD models before/after detailing

Patrick Hoque

Patrick Hoque
Patrick Hoque
Arts University Bournemouth
BA (Hons) Modelmaking
Stand
74
Graduation
2026
Focusing on film props and museum replicas, I have honed my skills in producing hard-edge, realistically rendered 1:1 and scaled models. My works implement woodworking, sculpting, 3D printing and many other hand, machine and computer skills for fabrication, and a variety of spraying and hand-painting techniques for finishes. After graduating, I would love to work in a specialist model workshop that produces these types of models.
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Face-on showing the faces symmetry and energy. Rear-view showing further musculature Bust angle-view Head detail View from below Arm and skirt detail Tank close-up Tank rear detail Tank side-view Reference and product Styrene, aluminium, wire and bead scratch-building Cut MDF and hand-sanded angle Negative of the silicone/fibreglass cast, showing the detail captured Fast-cast hand of Monster Clay original CAD models before/after detailing

Face-on showing the faces symmetry and energy.

Rear-view showing further musculature

Bust angle-view

Head detail

View from below

Arm and skirt detail

Tank close-up

Tank rear detail

Tank side-view

Reference and product

Styrene, aluminium, wire and bead scratch-building

Cut MDF and hand-sanded angle

Negative of the silicone/fibreglass cast, showing the detail captured

Fast-cast hand of Monster Clay original

CAD models before/after detailing