1st Model
Human Figure Props & Sets Exhibition & DisplayHand-Sculpted Bust Artefact, combining Mayan imagery/Greek sculpture styles, moulded/casted and rendered in aged bronze paint effects - Museum Model
Face-on showing the faces symmetry and energy.
Rear-view showing further musculature
Bust angle-view
I chose an existing sculpture that exhibits Mayan/Greek stylings as a base reference to replicate, found references online from which key measurements were taken, made a base of MDF onto which a rough, foam core, covered in foil and wire, was placed to bulk out the form.
WED clay was used for the rest of the form and details, sculpted using numerous tools/techniques, constantly ensuring accurate replication of form, while adding original aspects such as texture/details.
A two part mould of silicone was then created, with a shell of fibreglass. Fibreglass was also used for the cast.
Layers of acrylics were then applied, bronze paint was buffed with shoe-polish before the patina was finally applied as a mix of paint/plaster powder.
Based on: "Srdja Zlopogledja" (Serge, The Frowning Hero), 1908, by Ivan Meštrović.
2nd Model
Architecture & Structure Animals & Creatures Props & SetsReplica Creature Maquette, accurate to original reference, combining traditional/digital sculpting and natural/architectural forms - Film/Entertainment Model
Head detail
View from below
Arm and skirt detail
After choosing this creature for its natural/architectural elements, I gathered/scaled references, used them to shape armature wire bulked with tin foil/wire and set that upon an MDF base.
Monster Clay was used for the rest of the forms/details, with sculpting/carving techniques being implemented, and finally smoothened with heat/white spirits. Notches for the 3D printed elements were also cut.
A silicone mould/plaster shell was made, cast in Fast-Cast.
The digital elements were made in Fusion360, with details added using in-game textures in NomadSculpt, ensuring accuracy. These were then resin printed to ensure each detail remained.
The elements were then airbrushed/rendered in stone/skin.
Replica of: Colossus #16 from "Shadow of the Colossus" (2005) by Team Ico.
3rd Model
Vehicles & Transport Exhibition & DisplayReplica Tank Model, combining various fabrication/painting/weathering techniques to achieve a true-to-life, realistic finish - Museum Model
Tank close-up
Tank rear detail
Tank side-view
First, information and references were gathered and used to construct an accurate, scaled blueprint in Rhino3D. With this, I planned each element, how they connect, and decide what each will be made of.
The middle core was made of cut MDF stacked horizontally, hand-finished and sand sealed. Holes were then drilled to place the guns.
The sides were made of various laser-cut panels of acrylic of different design/thickness, stacked horizontally in certain order. The cupola and every wheel was also laser-cut.
The guns and tracks were modelled in SolidWorks, resin-printed, with fast-cast copies of tracks being made.
Panels/details were added with styrene/aluminium/beads.
Airbrushing/hairspray/oil paints used for finish.
Gallery
Reference and product
Styrene, aluminium, wire and bead scratch-building
Cut MDF and hand-sanded angle
Negative of the silicone/fibreglass cast, showing the detail captured
Fast-cast hand of Monster Clay original
CAD models before/after detailing
Patrick Hoque
- Stand
- 74
- Graduation
- 2026
Face-on showing the faces symmetry and energy.
Rear-view showing further musculature
Bust angle-view
Head detail
View from below
Arm and skirt detail
Tank close-up
Tank rear detail
Tank side-view
Reference and product
Styrene, aluminium, wire and bead scratch-building
Cut MDF and hand-sanded angle
Negative of the silicone/fibreglass cast, showing the detail captured
Fast-cast hand of Monster Clay original
CAD models before/after detailing