1st Model

Vehicles & Transport Fantasy & Sci-Fi Props & Sets

A Model of The Mean Machine from Wacky Races.

Front view of the Mean Machine.

Front view of the Mean Machine.

Rear view of the Mean Machine.

Rear view of the Mean Machine.

Up close look at the details at the front of the Mean Machine.

Up close look at the details at the front of the Mean Machine.

For this project, I was tasked with creating a model of the Wacky Races car, The Mean Machine. I was free to design and make this model however I thought best, but because some workshops were closed for multiple weeks in the middle of the project, I had to make most of the model either by hand or using a 3D Printer.

I decided to make the main body and wheel arches by carving them out of RenShape. The front cone, wheels, rear engine thrusters, and cockpit were made in Fusion 360 and then 3D-printed. Once everything was assembled, the model was painted with a sponge over all the main sections and then with an airbrush on the smaller components, such as the thrusters and wheel trims. To finish, I used weathering powder to add some shadows to the edges of each part and used a matt varnish to seal everything in.

2nd Model

Human Figure Fantasy & Sci-Fi Props & Sets

Resin cast mask inspired by Frankenstein's monster.

Final version of the Frankenstien mask with added mohawk.

Final version of the Frankenstien mask with added mohawk.

Up close look at the texture of the facial scars.

Up close look at the texture of the facial scars.

Up close look at the texture of the jaw.

Up close look at the texture of the jaw.

This project was my first attempt at a large human-like clay sculpture. For this project, I was tasked with creating a monster mask based on a classic horror movie monster. I decided to base my design on Frankenstein's monster, but with a Dieselpunk twist.

First, I gathered relevant images, including different interpretations of Frankenstein's monster and various expressions, to reference as I built the sculpture. I then made a clay sculpture with NSP clay, using a wide range of tools and texture techniques to make the mask as realistic-looking as possible. Once the sculpture was done, I then made a brush on mould with a fibreglass outer shell so i could pour resin into the mould and Rotocast the mask.

Once the mask had been cast, I had to drill holes into the scalp and weave a wig into the head so the mask would have hair. Finally, I used a mixture of brushes, sponges, and an airbrush to paint the mask.

3rd Model

Animals & Creatures Fantasy & Sci-Fi Props & Sets

A diorama of the kaiju Gamera.

Final clay sculpt of the Gamera sculpt before spliting the limbs off to make the moulds.

Final clay sculpt of the Gamera sculpt before spliting the limbs off to make the moulds.

Up close look at the texture of the arm.

Up close look at the texture of the arm.

Up close look at the texture of the shell.

Up close look at the texture of the shell.

This project was my Final Major Project 3rd year. I was allowed to choose whatever project I wanted within reason. I decided to make a diorama of one of my favourite movie monsters because I wanted a project that would involve a lot of clay sculpting.

As mentioned before, the monster was sculpted from clay, split into pieces, and then moulded and cast. Each limb was cast using two-part moulds, but the body was so large that it would require a lot of resin to make a single solid piece, so it was roto-cast, with expanding foam used to fill the cavity left in the body. The buildings of the diorama were laser-cut and made to be easily slotted together so they can hold themselves in place while being glued.

Gallery

Early loose fit of each part to double check sizes and how it all looked together.

Early loose fit of each part to double check sizes and how it all looked together.

Final check of how everything looked before gluing everything together.

Final check of how everything looked before gluing everything together.

Final clay sculpt of the mask before making the moulds.

Final clay sculpt of the mask before making the moulds.

First mould made using roto casting.

First mould made using roto casting.

All the limbs casts after being removed from their moulds.

All the limbs casts after being removed from their moulds.

Gameras head having silicone poured onto it to make a one part mould.

Gameras head having silicone poured onto it to make a one part mould.

Up close look at the texture of the facial scars of my Frankenstien inspired Mask.

Up close look at the texture of the facial scars of my Frankenstien inspired Mask.

Josh Brewster-Liddle

Josh Brewster-Liddle
Josh Brewster-Liddle
Coleg y Cymoedd
BA (Hons) TV & Film: Prop Making
Stand
77
Graduation
2026
/ 16
Up close look at the texture of the facial scars of my Frankenstien inspired Mask. Front view of the Mean Machine. Rear view of the Mean Machine. Up close look at the details at the front of the Mean Machine. Final version of the Frankenstien mask with added mohawk. Up close look at the texture of the facial scars. Up close look at the texture of the jaw. Final clay sculpt of the Gamera sculpt before spliting the limbs off to make the moulds. Up close look at the texture of the arm. Up close look at the texture of the shell. Early loose fit of each part to double check sizes and how it all looked together. Final check of how everything looked before gluing everything together. Final clay sculpt of the mask before making the moulds. First mould made using roto casting. All the limbs casts after being removed from their moulds. Gameras head having silicone poured onto it to make a one part mould.

Up close look at the texture of the facial scars of my Frankenstien inspired Mask.

Front view of the Mean Machine.

Rear view of the Mean Machine.

Up close look at the details at the front of the Mean Machine.

Final version of the Frankenstien mask with added mohawk.

Up close look at the texture of the facial scars.

Up close look at the texture of the jaw.

Final clay sculpt of the Gamera sculpt before spliting the limbs off to make the moulds.

Up close look at the texture of the arm.

Up close look at the texture of the shell.

Early loose fit of each part to double check sizes and how it all looked together.

Final check of how everything looked before gluing everything together.

Final clay sculpt of the mask before making the moulds.

First mould made using roto casting.

All the limbs casts after being removed from their moulds.

Gameras head having silicone poured onto it to make a one part mould.